Evil HERO Malicious Bane
DARK 8

Evil HERO Malicious Bane

  • Archetype:
  • Evil HERO

  • ATK:
  • 3000

  • DEF:
  • 3000

  • View:
  • 10904




1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
63± 6/ 100
Power Score
Intrinsic 64
Deck 62

Evil HERO Malicious Bane — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 64 · Deck: 62 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Board breaker

Why it scores here

The card's value is its once-per-turn Main Phase effect: it destroys every opponent monster with ATK at or below its own 3000, gaining 200 ATK per kill, so it converts one Fusion summon into a board clear when the opponent's field is low-ATK. It is also hard to remove by battle or card effects, which keeps the clear sticking. Its 3000 ATK and 3000 DEF earned no points by themselves; the score comes from the threshold-based board wipe and the indestructibility, while the Dark Fusion summon requirement, the once-per-turn limit and the attack restriction cap it.

Axis scores

Axis Score Evidence
Accessibility 58 Needs Dark Fusion or equivalent Fusion access plus an Evil HERO material and a Level 5+ material, but the sample shows it in the extra deck of all 400 supplied decks, so access is live in practice (observed; route details inferred from text).
Combo & Conversion 55 Text shows a one-card board wipe with an ATK ceiling and a stacking ATK gain, but no combo boards are recorded, so conversion strength rests on text alone (inferred).
Resource Economy 60 One Fusion summon removes several opponent monsters, which is card advantage in principle; there is no recorded refuel or search evidence (inferred from text).
Effect & Interaction 72 Mass destruction on the controller's Main Phase is strong and hard to play around when the opponent's monsters sit at or below 3000 ATK; the ATK threshold limits it (verified from text).
Material Utility 35 Nothing in the evidence shows it used as material; the body's value as material is not evidenced and is scored low (inferred, no combo or deck stat).
Resilience & Flexibility 70 Cannot be destroyed by battle or card effects, which resists the common removal and battle line; it can still be negated or banished (verified from text, inferred for the interaction).
Deck-Building Efficiency 65 Single-copy usage (avg 1.05 per deck) in an extra-deck slot with no garnet or self-lock text in the evidence; the Dark Fusion requirement is a mild restriction (observed plus verified from text).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Board breaker. Intrinsic ≈ 64, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Mass destruction gated by an ATK ceiling that covers most monsters at 3000 ATK
  • Cannot be destroyed by battle or card effects, so the board clear is hard to undo by removal
  • Gains 200 ATK per monster destroyed, which extends its own board presence
  • Used as a single-copy extra-deck threat across 30 distinct archetypes in the sample

Weaknesses

  • Requires Dark Fusion (named in the text) and fusion materials, so it is not summonable from a bare hand
  • Destruction only reaches opponent monsters with ATK at or below its own, so high-ATK boards are unaffected
  • Once per turn, and no attacks this turn except with HERO monsters
  • No recorded combo boards, so real-world conversion is unverified

Counters / choke points

  • Effect negation or banish-based interaction in response to the summon or the Main Phase effect (inferred from text)
  • Opponent monsters with ATK above this card's 3000 are not destroyed by the effect (verified from text)

Best use

Boss/End-board. Decks: Heroic, Yubel, Fiendsmith, Elemental HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: destroys opponent monsters with ATK at or below its own, gains 200 ATK per kill, no attacks except HERO monsters, once per turn, cannot be destroyed by battle or card effects; Requires Dark Fusion for its Special Summon; Printed 3000 ATK and 3000 DEF, Level 8 Fusion, DARK Fiend
  • Observed: Present in all 400 supplied decks at 1.05 average copies, across 30 distinct archetypes; Top partners include Evil HERO Adusted Gold (98.5%) and Elemental HERO Shadow Mist (89.5%); StatisticsCard shows 100% inclusion at 1 copy in the Evil HERO archetype; Not a Top Card in any format
  • Inferred: Board-wipe conversion is strong when the opponent's field is low-ATK, from text alone; The 400-deck sample appears selected for decks that already contain the card, so its presence is not a frequency signal; Negation or banish interaction can answer the summon or effect; Material utility is low because nothing shows it as material
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no rulings or metagame sample supplied the 400-deck sample appears filtered to decks already running the card, so deck presence overstates frequency











https://metaduelist.com/
Top